About Me

About Me

creativity meets structure

My Mission

For me, creativity and structure have never been opposites, they complement each other. While I love creating worlds, characters, and environments through 3D art, I also enjoy organizing the creative process behind them. Building a game isn't just about making beautiful assets; it's about bringing people, ideas, and workflows together to create something greater than the individual parts.

Working as both a 3D artist and a production manager, has taught me to understand creativity from both perspectives. Creating assets gives me insight into the artistic process and its challenges, while production allows me to build the structure that helps ideas grow—from planning sprints and milestones to maintaining a shared creative vision.

Whether I'm sculpting a creature in ZBrush, building an environment in Blender, or planning the next sprint in Notion and Miro, my goal remains the same:

to create games where creativity is supported by structure, and where both the project and the people behind it can grow together.

Through my studies in Animation & Game, I’ve built a broad foundation across different areas of game production. My main focus lies in production management and 3D modeling/sculpting, where I combine structured thinking with a strong visual approach.

What I Bring to a Team

Project & Production Management

I enjoy bringing structure to creative projects. Whether planning sprints, defining milestones, or organizing workflows in Notion and Miro, my goal is always the same: helping teams communicate clearly, stay aligned, and spend more time creating than managing the process.

Environment & Character Concepting

Every design starts with a question: What story should this tell? I explore mood, shape language, and architecture to create concepts that feel purposeful and fit naturally into their world. Quick sketches and Blender blockouts help transform ideas into production-ready designs.

3D Modeling & Sculpting

Creating 3D art is where ideas become tangible. Working mainly in Blender, I enjoy refining silhouettes, experimenting with forms, and building assets that not only look appealing, but also strengthen the atmosphere and storytelling of a game world.

World Building

Building a world starts long before creating its assets. I enjoy exploring the history, beliefs, and culture behind a place, using narrative, symbolism, and environmental storytelling to give every design a purpose. My goal is to create worlds that invite curiosity and encourage players to uncover their stories through exploration.

Level & Game Design

I love thinking about how players experience a world. From level flow and visual guidance to gameplay and atmosphere, my goal is to design spaces that feel intuitive, encourage exploration, and support the narrative through the environment itself.

Lighting

Lighting has the power to completely transform a scene. Using Unity and Unreal Engine, I shape mood, guide attention, and strengthen visual storytelling through thoughtful use of color, contrast, and composition.

Materials & Texturing

Materials are where environments gain personality. In Substance Painter, I enjoy adding subtle wear, variation, and history that make assets feel believable. Every texture should support the atmosphere and tell a small part of the world's story.

Tools I Work With

Notion

Jira

Miro

Blender

Zbrush

Unity

Unreal Engine

Davinci Resolve

Substance Painter 3D

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