The Shapes Of Light

The Shapes Of Light

3D psychological horror puzzle game

Genre

Psychological Horror Puzzle

Development time

4 months

Platform

PC

Engine

Unity

Roles

Production Manager

3D Artist

Concept Artist

Worldbuilder

Contributions

Management

Milestoneplan, sprints, task tracking, overviews, meetings

3D Creature

The watcher model, geometry node system, animation

Environment Concepts

Visual development, layouts, mood paintings, production asset guides

Ruins 3D

modular ruins, modeling, scene composition

Lighting 

Lighting design, post-processing, atmosphere, visual guidance

Highlights

MANAGEMENT

Ideation Structure

A structured 3-phase ideation process kept the team aligned from the first brainstorm to a production-ready vision.

Milestone Plan

Long-term goals were divided into achievable milestones, creating transparency, realistic planning, and a shared understanding of project progress.

Team

Establishing shared guidelines for communication, decision-making, and conflict resolution created a collaborative environment where everyone could contribute with confidence.

CONCEPT ART

To highlight colors, mood, highlights and the level of surrealism

THE WATCHER

created and animated using Blenders geometry nodes, bringing dynamic life to the game’s main creature

ENVIRONMENT GUIDE

1. Research: What emotions do people usually connect to the specific rooms of a home?

2. Adapt: What emotions does our character connect to those rooms? 

3. Translate: How can those emotions be represented in the rooms in terms of layout, assets and surrealism?

4. Guide: Create blockouts of the rooms and concepts for the assets

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